/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Eastern_Plaguelands
 SD%Complete: 100
 SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
 SDCategory: Eastern Plaguelands
 EndScriptData */

/* ContentData
 mobs_ghoul_flayer
 npc_augustus_the_touched
 npc_darrowshire_spirit
 npc_tirion_fordring
 EndContentData */

#include "ScriptPCH.h"

//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer

class mobs_ghoul_flayer: public CreatureScript {
public:
    mobs_ghoul_flayer() :
            CreatureScript("mobs_ghoul_flayer") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new mobs_ghoul_flayerAI(pCreature);
    }

    struct mobs_ghoul_flayerAI: public ScriptedAI {
        mobs_ghoul_flayerAI(Creature *c) :
                ScriptedAI(c) {
        }

        void Reset() {
        }

        void EnterCombat(Unit* /*who*/) {
        }

        void JustDied(Unit* Killer) {
            if (Killer->GetTypeId() == TYPEID_PLAYER)
                me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN, 60000);
        }
    };
};

/*######
 ## npc_augustus_the_touched
 ######*/

class npc_augustus_the_touched: public CreatureScript {
public:
    npc_augustus_the_touched() :
            CreatureScript("npc_augustus_the_touched") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_TRADE)
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(6164))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }
};

/*######
 ## npc_darrowshire_spirit
 ######*/

#define SPELL_SPIRIT_SPAWNIN    17321

class npc_darrowshire_spirit: public CreatureScript {
public:
    npc_darrowshire_spirit() :
            CreatureScript("npc_darrowshire_spirit") {
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        pPlayer->SEND_GOSSIP_MENU(3873, pCreature->GetGUID());
        pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
        pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_darrowshire_spiritAI(pCreature);
    }

    struct npc_darrowshire_spiritAI: public ScriptedAI {
        npc_darrowshire_spiritAI(Creature *c) :
                ScriptedAI(c) {
        }

        void Reset() {
            DoCast(me, SPELL_SPIRIT_SPAWNIN);
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        }

        void EnterCombat(Unit * /*who*/) {
        }
    };
};

/*######
 ## npc_tirion_fordring
 ######*/

#define GOSSIP_HELLO    "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1  "Thank you, Tirion.  What of your identity?"
#define GOSSIP_SELECT2  "That is terrible."
#define GOSSIP_SELECT3  "I will, Tirion."

class npc_tirion_fordring: public CreatureScript {
public:
    npc_tirion_fordring() :
            CreatureScript("npc_tirion_fordring") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction) {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(4493, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            pPlayer->SEND_GOSSIP_MENU(4494, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            pPlayer->SEND_GOSSIP_MENU(4495, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(5742);
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE
                && pPlayer->getStandState() == UNIT_STAND_STATE_SIT)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());

        return true;
    }
};

void AddSC_eastern_plaguelands() {
    new mobs_ghoul_flayer();
    new npc_augustus_the_touched();
    new npc_darrowshire_spirit();
    new npc_tirion_fordring();
}
